Since the conception of the MMORPG, World of Warcraft [WoW] has constantly set itself apart. Starting as a computer RPG it has morphed true to its name into a world all its own. Here are a few facts to acquaint you with the growing extent of that world.
Subscriber Percentage by Continent:
Asia 48%
North America 22%
Europe 17%
Other 13%
World of Warcraft has 11.5 million subscribers worldwide.
If you only took the players in North America and Europe, they alone produced 800 million per year in revenue. Larger than the GDP of Samoa (537 million). This is not including the other 5.5 million subscribers in Asia who often pay by the hour.
The most popular race are Humans at 19% of all characters.
One of five World of Warcraft subscribers are female.
The average American subscriber spends 22.7 hours a week on WoW, whereas the average American spends 35 hours at work and almost 40 hours watching TV.
Players complete 16.6 million quests a day. They participate in 3.5 million auctions a day.
The 11.5 million players also include celebrities like Dave Chappell, Mila Kunis, McCauley Culkin, Jenna Jameson, Cameron Diaz, Elijah Wood, Kate Beckinsale, Jessica Simpson, and Mr. T.
To put 11.5 million players into perspective, that’s more than the population of Cuba or the City of New York.
It only took a mere 150 developers to create 30,000 items, 1,400 locations, 7,600 quests, and 5,300 NPCs.
The server side of World of Warcraft consists of 20,000 computers, 1.3 petabytes of storage, 75,000 CPU cores, 5.5 million lines of code, and 2 million words of text. This adds up to $136,986 of upkeep costs per day. The same as Purchasing a brand new Audi R8 every day.
Info and graphic courtesy of OnlineSchools.org


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